A certain amount of Adventurer Fame will be required to enter the Heroic' version with it's own difficulties, as monsters receive a far more substantial stat boost, while carrying over certain traits to further challenge Players. Heroic Mode would later make it's return now as a seperate entity within the Normal Level 110 dungeons after clearing them on Slayer once per run. With the Global Client release of Season 7. Originally introduced within KDnF's Second Impact Update on December 17th, 2009, Hero's Road started off a fifth difficulty that not only gave monsters a larger increase in stats and adding new champion variants, but bosses themselves are given brand new attacks during their fights. See Hell Mode for more in-depth information. Once all the monsters are spawned and eliminated, hit it a few more times and then the Hell Party will spawn. Every time you hit it a monster may spawn. Once you reach the icon, there will be a locked portal from Hell. Hell Mode features a room with a pink boss icon somewhere on the map. Special mode that allows you to fight powerful enemies for the chance to get Epic items. As of Season 7 Act 02, Slayer is now implemented within the Level 110 Normal Dungeons. Monsters with special effects will appear more frequently than on King. Enemies have a massive boost in hit rate and health while you have an even larger drop in hit rate. It is only available in Time Gate dungeons and beyond. Slayer is the fifth available difficulty and can be unlocked once you clear the dungeon's King mode without using Life Tokens with an SSS rank without being attacked more than 5 times. Monsters with special effects will appear more frequently than on Master. Enemies have a great boost in hit rate and health while you have a large drop in hit rate. It is only available in Antwer Canyon dungeons and beyond. King is the fourth available difficulty and can be unlocked once you clear the dungeon's Master mode without using Life Tokens with an SSS rank without being attacked more than 10 times. Monsters with special effects will appear more frequently than on Expert. Enemies have a moderate boost in hit rate and health while you have a moderate drop in hit rate. Master is the third available difficulty and can be unlocked once you clear the dungeon's Expert mode without using Life Tokens with an S rank or higher without being attacked more than 20 times. Monsters with special effects will appear more frequently. Enemies gain a small boost in hit rate and HP while you have a small drop in hit rate. To gain initial access to a dungeon you must reach the minimum level required, clear a prior dungeon, or accept a certain epic quest.Įxpert is the second available difficulty and can be unlocked once you clear the dungeon's Normal mode with an A rank or higher. Normal is the initial difficulty for all dungeons. Once you have unlocked a difficulty, that difficulty is unlocked for all your characters. You must first meet certain requirements in order to unlock higher difficulty levels. Only the Normal difficulty level is initially unlocked when you gain access to a new dungeon. Loop of Circulation: Dungeons that randomly generates a corresponding region's lineup, following the end of a Epic Quest's progression and excludes Scenario-based map layouts.Has unique map layout and monsters depending on the current progression of the Epic Quest. Scenario: Dungeons during Epic Quests progression.There are different types of dungeons in DFO:
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